Wednesday, June 4, 2025

Gods of War: Sprint 2

 This week was full of researching on cinematography tips for UE5, learning about UE5's sequencer, and PBR lighting. I set up the level's lighting to a dawn/dusk configuration using PBR values and capped the post processing exposure values. Then I started to set up the sequencer, with sub sequences for each shot to hold the lighting. This should allow me to add new sub sequences if I ever want to try different lighting configurations without losing the original set up. 



I began setting up 3-point lighting in each shot, just to get a base started to figure out what I like and what I don't like. 





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Gods of War: Sprint 3

 This sprint I focused on whiteboxing the layout of our scene, placing the characters, and setting up PBL lighting.  Starting with my refere...