Wednesday, June 4, 2025

Gods of War: Sprint 2

 This week was full of researching on cinematography tips for UE5, learning about UE5's sequencer, and PBR lighting. I set up the level's lighting to a dawn/dusk configuration using PBR values and capped the post processing exposure values. Then I started to set up the sequencer, with sub sequences for each shot to hold the lighting. This should allow me to add new sub sequences if I ever want to try different lighting configurations without losing the original set up. 



I began setting up 3-point lighting in each shot, just to get a base started to figure out what I like and what I don't like. 





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Gods of War: Sprint 6

 This sprint consisted of gathering all the clips together, lighting and rendering them, and stuffing them all together into one video. I wi...