Our first workshop for Houdini was today. We learned a bit about how it functions. It differs from other DCCs in that we don't edit the geometry by hand (idk how exactly to put it) but by nodes. It reminds me of visual scripting, with each node almost representing a function. I can "comment" things out or work on previous nodes, which makes it non-destructive. I can see now how this can be really useful.
Using Houdini in undergrad was intimidating and confusing, but I really think I can get used to it if I practice enough at it.
We spent the last half of the lecture starting to build an island. We used height fields as the plane of the island, and a curve node to draw out the shape. At any point, you can edit the points on the curve, which is great for prototyping! It was a relief to see. I remembered how often I asked my level designers in undergrad to move parts of the landscape around, and they often commented on how it takes a while to do. This would've save us hours :|
We also added cylinders as volcanos, and learned how to duplicate nodes. Its the same as Unreal, holding alt and dragging. It took up a chunk of time, bringing us to the end of our lecture.
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