Wednesday, May 21, 2025

Gods of War: Sprint 1

 For this sprint I worked on setting up the initial lighting and main camera shots. After finding a good spot for our shine on Nick's heightmap and white boxing the area, I began lighting by removing any initial lights from the sample scene. I browsed Poly Haven for an HDRI and eventually settled on this one:

Next I added my directional light and sky atmosphere. I created a chrome material to help with aligning the directional light to the HDRI's sun. Then I added volumetric fog with the Exponential Height Fog. I turned on the Light Shaft Occlusion in the directional light to create some subtle god rays in the scene. 

Lighting shown here is the end result from this week. The following images were taken earlier before some adjustments were made.

With the scene lit, I began looking for interesting shots of the characters. This was actually super fun because I really like photography. I gathered a handful of shots that we'll either continue to use, refine, or cut in the following weeks. 

The god, Susanoo, will be controlling the element of water. I want his pose to exemplify the intensity of his power.


The god, Raijin, will be wielding lightning. I wanted to get a good shot of the VFX that will show off the complexity of lightning.  

She will eventually be floating in the air, with some clouds surrounding her body. I felt this angular shot would help in showing that off, along with the taiko drums behind her.

The god, Ori, is harnessing the element of fire. The main intention with this shot is to get a balanced and stable full body shot to go with his bulky square build.


This close-up is one of my favorites here.

For our dragon, I felt a centered composition exemplifies it's power and dominance in the scene as some kind of 'overseer'. Gotta check up on our lore real quick.

Yo this is another favorite from the set. If we can pull the dragons body around, this could turn into a really neat composition. I might even pull the perspective a bit more by decreasing the focal length to intensify the shot. 

Basic establishing shot. This may change more in the future.

Showing off the stairs that lead up to the courtyard. Might play around with the focal length some more and see if I can get either the gods or dragon into the shot.

Close up of the lion dog statues. I originally didn't intend on getting this shot, but I really liked how it looked so I added it in.

The lighting in these shots aren't final! In the following weeks, I'll be creating different level sequences for these shots so I can fine tune the lighting for each shot to however I see fit. Below you'll find my references. 


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Gods of War: Sprint 3

 This sprint I focused on whiteboxing the layout of our scene, placing the characters, and setting up PBL lighting.  Starting with my refere...