This sprint I was mostly focused on the level sequencer. I wanted to get the sequence as close to finished as I could, so for the rest of the project I can put most of my attention towards lighting.
I finally got independent lighting set ups through the use of sub-levels. The process is as follows:
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| With the Levels window open, open the drop down menu and click "Create Here" |
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| After naming the sub level, right click on it, go to Change Streaming Method >> Always loaded |
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| Then, within the shot you're lighting, click Add, then add a Level Visibility Track |
Next I added in camera movement and started testing render times. I started with the movie render queue settings that were used with Secret Level, and it took about an hour. Here are the results from that render:
It looks a bit silly from the "clown" lighting I added to double check that the lighting is only on in certain shots. Using ostentatious colors helped me know for sure that the lighting wasn't staying on.






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