- My focus for this next turn-in, was to solidify the gaze function, add in sounds, and tighten details like volume, attenuation, and timing.
- To lock in the gaze function, I improved the HUD texture and placement, added a lose state that takes the player back to the start, added another color for Medusa's eyes to be before the player makes eye contact, and add a sound effect to play with it, along with some debugging to make sure the sound doesn't play at unwanted times.

Adding in the lose state within the player's blueprint 
New texture for the HUD, that appears when the gaze is triggered 
How the new eyes look on Medusa 
Added some nodes to fade out the stoned SFX once the player looks away. 
A sound cue to produce random snake SFX that I attached to Medusa, that uses attenuation to produce louder sounds as she gets closer to the player.
Monday, December 2, 2024
Medusa Week 15
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