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Gods of War: Sprint 3
This sprint I focused on whiteboxing the layout of our scene, placing the characters, and setting up PBL lighting. Starting with my refere...

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Our first workshop for Houdini was today. We learned a bit about how it functions. It differs from other DCCs in that we don't edit the ...
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In this assignment we were tasked to light a scene of a fishing village. I chose to go with a midday foggy atmosphere.
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Over the winter break, I've been making progress on a World of Warcraft inspired VFX. I took inspiration from their priest class and ha...
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